NAQUADA
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2D games / Naquada

One art direction. Your whole world in 2D.

Characters, scenery, props and interfaces: create illustrations, explore variants and prepare animations in one place.

  • Image references
  • Variants
  • Scenery
A character reference prepared in Naquada.
Created in NaquadaA character reference prepared in Naquada.
01

A reference to guide your variants.

Start from your character or a description. Reuse references and prompts for outfits, props, portraits and expressions, then refine the images in the editor.

02

Compose the setting for every scene.

Separate background layers, props and interface elements. Prepare batches by location and purpose, with defined dimensions and visual direction.

A character reference prepared in Naquada.
A character reference prepared in Naquada.
Naquada Board

One reference. A whole family of visuals.

Keep your reference and settings in a board. Explore portraits, outfits and props within the same brief, then compare results before choosing your direction.

Source character
PortraitOutfitProp
Example pipeline to build

Generate your game’s other audio assets.

SFX, music and voices: organise requests by biome or scene. Reuse a brief for footsteps, attacks, ambience and musical themes. Listen to the results below.

Forest

Undergrowth, plants, props

Wind, leaves, footsteps on soil

Harbour

Docks, buildings, crates

Waves, crowds, ropes

Ruins

Tiles, arches, ancient objects

Wind, echoes, a magical portal

Example briefs for your workflows. Listen below to the prepared city, sea and portal results.

Sound world

Listen to generated voices, music and sound effects.

Your heroine’s voice, the theme of her destiny, the places she explores. Listen to five creations made in Naquada.

Generate ambience and sound effects.

0:20

The city awakens

A bustling square, footsteps on cobblestones, distant conversations. Your city comes to life.

0:20

Facing the sea

Waves washing over pebbles, wind and distant seabirds. A horizon to explore.

0:06

The crystal portal

A magical shimmer, a rush of air, a crystalline resonance. A passage to another world.