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Pixel art / Naquada

Make the assets for your next pixel-art game for $20

Characters, props, environments and animations: spend your budget on game assets, instead of repeating every request by hand. Start with one sprite, then reuse your settings for the whole cast.

No account needed to start · $20 USD top-up before taxWatch Naquada in action
  • Indexed PNG
  • Animations
  • Batch production
Scarlet DuelistMoon WitchForest RangerStorm CaptainSun PaladinShadow DancerClockwork EngineerFrost KnightDune MonkRune SmithStar MageHarbour RogueSunbladeMana PotionSpellbook
12 characters + 3 props · 128 × 128 pxThis batch: 5 min 14 sec of generation · 36 credits.

Generate your first sprite with a prompt.

Describe your character, get a sprite and open it directly in the editor to create its animations.

Download the video

01

Animate once, twice, 100 times for a character type.

Create an idle, a run or an attack. Requests run in parallel on separate layers: keep working, test your animations and reuse the movements you like.

02

Keep your game’s colours.

Automatically match sprite colours to your palette. Reduce colours and export indexed PNGs without editing every pixel by hand.

Naquada Board

Turn this process into an automation in one click.

Automate Process turns your session’s prompts and source images into a reusable board. Change the starting prompt or image and reuse the same animation requests and settings without rebuilding everything.

Export everything for your favourite game engine.

Unity, Godot, Unreal Engine: export one spritesheet per animation or combine everything into a single sheet. Layer names, a manifest and import instructions save you from renaming and slicing everything by hand.

  • Indexed PNG and transparency
  • Spritesheet: one row per animation
  • Unity, Godot and Unreal Engine
  • Retro Mega Drive / Game Boy ZIP
Scarlet Duelist spritesheet: Attack, Idle and Run, one animation per row.
Download the spritesheetDownload the Unity example
A concrete budget

What can you generate with $20?

4,800credits with a one-time US$20 top-up, before tax
≈ 2,000128 × 128 sprites
or around666characters with one animation each

Estimate based on the example shown: 2.40 credits for the sprite and 4.80 for its animation. Costs vary by model, size and settings; the estimate is shown before generation.

Applicable taxes calculated at checkout.

See pricing

Generate your game’s other audio assets.

SFX, music and voices: organise requests by biome or scene. Reuse a brief for footsteps, attacks, ambience and musical themes. Listen to the results below.

Sound world

Listen to generated voices, music and sound effects.

Your heroine’s voice, the theme of her destiny, the places she explores. Listen to five creations made in Naquada.

Generate ambience and sound effects.

0:20

The city awakens

A bustling square, footsteps on cobblestones, distant conversations. Your city comes to life.

0:20

Facing the sea

Waves washing over pebbles, wind and distant seabirds. A horizon to explore.

0:06

The crystal portal

A magical shimmer, a rush of air, a crystalline resonance. A passage to another world.

Steam · itch.io · Patreon

Manage the copy and assets for your game’s marketing pages.

Steam, itch.io, Patreon: keep your game’s pitch, descriptions, artwork and videos in your boards. Reuse the same brief to prepare each platform’s formats.