Build your collection of props.
Characters, chests, buildings and props: reuse a style brief to prepare assets for each area. Inspect every model before bringing it into your engine.
Turn an image or idea into a 3D model, inspect its geometry and textures, then download assets for your own pipeline.
Characters, chests, buildings and props: reuse a style brief to prepare assets for each area. Inspect every model before bringing it into your engine.
Preview and download textured models. Then adapt topology, collisions, rigging and levels of detail to your game in your 3D tools.
Organize concepts and their 3D conversion in a board. Reuse each area’s brief to create multiple objects, then inspect and export the models you choose.
Source characterSFX, music and voices: organise requests by biome or scene. Reuse a brief for footsteps, attacks, ambience and musical themes. Listen to the results below.
Undergrowth, plants, props
Wind, leaves, footsteps on soilDocks, buildings, crates
Waves, crowds, ropesTiles, arches, ancient objects
Wind, echoes, a magical portalExample briefs for your workflows. Listen below to the prepared city, sea and portal results.
Your heroine’s voice, the theme of her destiny, the places she explores. Listen to five creations made in Naquada.
A sensual, self-assured female voice brings the character to life.
Tu entends cet appel ? Le destin peut bien attendre. Cette histoire, c’est nous qui allons l’écrire. Viens. Je te montre le chemin.
An angelic soprano, a female choir and an orchestra rise through vast reverberation. As if destiny itself had become a voice.
A bustling square, footsteps on cobblestones, distant conversations. Your city comes to life.
Waves washing over pebbles, wind and distant seabirds. A horizon to explore.
A magical shimmer, a rush of air, a crystalline resonance. A passage to another world.
Turn an image or idea into a 3D model, inspect its geometry and textures, then download assets for your own pipeline.